From
TES issue 49 (January 2008)
Series 4/5/6/7.
Level 1/2.
THE CRAZED HEIFER
This inn, which
Pickle described as a notorious gathering place for thieves and fellow travellers, featured quite prominently in level one during the last three quests of series 4. Arriving at what appeared to be an old cottage in the woods,
Dickon, Jeremy and
Giles found there was no choice but to enter the open front door, particularly as each of them was being molested by a
pooka at the time. Inside The Crazed Heifer, we were treated to the sight of a traditional, oak-beamed, medieval inn, with plenty of tables full of customers drinking themselves silly, a door at the back that presumably led up to the bedrooms, and a set of stairs leading down into the cellar, which also acted as the exit from this room. I’m not sure where the actual bar was located, but there we go…
The members of staff at The Crazed Heifer during series 4 were Millie [
Milly], who provided the
food,
Molly, who provided the
drinks, Mellie [
Melly], who provided the information, and
Motley, who provided the entertainment. Dickon was able to exchange a bit of information with
Mellisandre in order to ensure safe passage through
Oakley’s glade, while Jeremy and Giles both picked up a useful bit of magic from Motley. The Crazed Heifer was a very nice medieval setting to include in series 4, and was the site of a few memorable moments, including Motley getting pelted with rotten cabbages when the punters didn’t like his
jokes!
The Crazed Heifer returned for an appearance in
series 5, although the jaunty music that used to pervade the air (which you can hear to this day at one point along the Wall Walk at the Tower of
London, and is often used on programmes like ZigZag) was no longer present. Motley was on hand once more (”This is The Crazed Heifer, so I think we know who the resident entertainer is!” –
Treguard) to help dungeoneer Chris pick up a useful scroll clue. He needed quite a lot of help, too!
In
series 6, The Crazed Heifer made a further appearance, as the setting for a meeting between
dungeoneer Alan and his new friend,
Sylvester Hands. Fortunately, Sly was too drunk to present much of a threat to the dungeoneer, and
Ridolfo soon appeared and chased Hands off with his
sword, before giving Alan the
causeway code in exchange for a musical scroll.
The Crazed Heifer made two final appearances in series 7, although
Lord Fear once referred to the inn as The
Mad Cow, which is, of course, a name synonymous with the establishment’s given name – maybe it was a kind of nickname used by the punters.
Marta was on hand on both occasions to trade information with the dungeoneer and Sylvester Hands appeared once as well, completing Paul Valentine’s full set of appearances in The Crazed Heifer at some point during all four of its series.
Difficulty: 5 The friendly staff will part with information, for a price!
Killer Instinct: 1 Much vital knowledge was learned here.
Gore Factor: 4 Well, the place did look a bit grotty!
Fairness: 10 A very nice room to include, and a useful source of food and information.